This temperate may be determined by multiplying the Heat Variable from the fuel table, by 1.21876. Each fuel combination has a temperature at which the fusion process is most efficient. The number of coolers required by a Fusion Reactor depends on the size of the reactor and the choice of Fuels (and any changes made for the modpack being played). The processes and values described below are accurate and effective as of NuclearCraft v2.16f.įusion Reactors may only be cooled by Active Fluid Coolers. Note: Active cooling will be removed after the reactor overhaul. Further information may be found in the article on Fission Reactor.Ĭonditions: Must meet the same criteria as the matching type of cooler. The active cooler will use a maximum of 0.25 mB/t (0.5 mB/t in the upcoming v2.8) while the reactor is running. Compatible fluids are Water, Gelid Cryotheum, Destabilized Redstone, Resonant Ender, Energized Glowstone and Liquid Helium.Ĭoolant must be pumped into a Buffer from the outside, and pumped from the Buffer to the Active Fluid Cooler on the inside. Over time the coolant will be consumed and needs to be refilled. Unlike regular coolers which are crafted with other ingredients, the Active Fluid Cooler is filled with fluid coolant during operation. The Active Fluid Cooler is placed inside a Fission Reactor reaction chamber and provides cooling. It may be used to cool both Fission Reactors and Fusion Reactors. The number of Fusion Electromagnets required is 32 ( n + 2 ) is the size of the reactor.The Active Fluid Cooler is a block added by NuclearCraft. For example, the fusion of Hydrogen ions produces Deuterium nuclei, which can then be used as fuel in another fusion reactor. Some of the products may be used as fuel for other reactors. ![]() If the output tanks get full, the reactor will stall, so it is important to be extracting these products at all times. Once the reactor reaches the ignition temperature of 8 MK (mega Kelvin), the fusion reaction between the two fuels will commence - the heat will begin to rise much more quickly and the products of the reaction will be generated. Obviously, a NuclearCraft Fission Reactor is a great place to start! So you need to have a decent power infrastructure in place before you start on this project. The table on the Fusion Fuels page shows all of the stats for each fusion 'fuel combo'.įusion reactors require pre-heating by pumping in an enormous amount of energy (RF, etc.) The electromagnets that make up the ring also require a certain amount of power just to run. The 28 different combinations of these fuels each have different reaction properties, including different products, different power gen rates and different optimal heat levels. ![]() By default, there are seven fuels available to use in the fusion reactor: Hydrogen, Deuterium, Tritium, Helium-3, Lithium-6, Lithium-7 and Boron-11. The reactor has two input fuel tanks and four output product tanks. Reactors of size greater than 1 will require four sets of Fusion Connectors that connect the core and toroid. The Fusion Reactors is a multiblock structure added by NuclearCraft.Ī fusion reactor consists of a hollow, square 'ring' of Fusion Electromagnets centered around a Fusion Core. ![]() This page is about the Fusion Reactor added by NuclearCraft. ![]() It may be finished in the near future, check its history to see previous edits.
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